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Template:NavColumn Adlatum A person’s race might be a major factor in determining the qualities he possesses in life on Adlatum, but equally important is the nation or land that person calls home. There are many nations dominated by one race or another, and in those cases racial attitudes hold sway over how one individual treats another. But equally important are the countries those individuals come from. Two people, regardless of race, might come from regions with great camaraderie or open hostility. Lines on a map are always as important as blood in the veins.

Local customs, philosophies, language, accent, songs, and tales—all have an influence on how people are raised. People from different places grow up experiencing different things, and so their outlook changes. Some regions are not as civilized, and others act civilized and yet their people are quick to draw weapons on the slightest perceived insult. When people from a region venture out to other places, their behavior becomes more noticeable and recognizable. Only by understanding their homeland can one begin to grasp what life might have been like for them.

Aecka, the Midlands

The Midland nations have always viewed themselves as bastions of civilization after the Drowning. However when the horrors unleashed by the Days of Darkness destroyed much of the stability they held so dear, a hero of the war named Montegron stepped forward. He dedicated his life to rebuilding the Midlands and solidifying its stability by keeping each local sovereign under his rule. Within the span of decades he succeeded, but not in totality.

Uncivilized barbarians from across the borders threaten the north and south, and throughout the Midland’s interior the Tashrama also lays claim to the people’s hearts. As an aged Montegron rules a multitude of kingdoms from the Pinnacle City of Karsuhon, FyxZharar, he has decided that this is a dichotomy that cannot be allowed to continue.

But regardless of the machinations operating on an international level, each country within the Midlands continues to have their own local issues and way of handling things. The individual monarchies and rulers are far from simple puppets under Great Sovereign Lord Montegron. They are true rulers of their lands and their peoples, and as such each nation is still a separate entity onto itself.

Geographically, Kedaltol is considered within the Midland territories, but it is still outside of the direct reign of Montegron or the Tashrama. Gnomorrah itself is part of the Sovereignties but operates with relative autonomy.

Nations and regions included: Bhadlum, Charant Aros, Dhu, Drejor, FyxZharar, Gnomorrah, Guiteger, Hudiechia, Isryan, Iveraque, Kedaltol, Mauritand, Solishairon, Tashramada, Trejor, Vjenor.


Aecka, Outside the Midlands

Upon leaving the Midlands, instantly gains the feeling of having traveled to foreign lands much greater in their differences than even the Midland nations are to each other.

To the north, conflict is the primary factor that dominates the Broken Lands and Teusten. Sakkaran minotaurs and Oguna battles constantly against each other for what resources are available. Even within their own territories, they are frequently fighting their own as well as other races. The Teusten humans on the other hand live for the thrill of combat and the joy of boasting about their adventures. To the farthest reaches of the north, in Terragrym, what is believed by most to be a frozen wasteland of wild beasts secretly holds one of most advanced civilization in Adlatum.

To the south, there is little influence from foreign powers. What societies exist often try to keep to their own, but they often struggle against their neighbors for both their beliefs, their lands, and their survival. To the west, the Ironvald Empire has been forever struggled bolster itself as the great seafaring power of the Shattered Sea and beyond, marking itself as a greater nation than the destroyed Hammervald Empire of centuries past. Meanwhile Sundalin has been struggling to keep itself safe from enemies and all sides and within.

Nations and regions included: Dragon's Noose, Heskeram Deskert, Ironvald Empire (Nordarin), Ogun, Sakkaras, Selestianas, Sundalin, Terragrym, Teusten, Vacant Lands.


Keirmn and the Sargassi Sea

With the Drowning the center of Adlatum was permanently flooded, becoming the Sargassi Sea. The eastern section of the continent was separated from the west, forming the subcontinent of Keirmn. Contact between the landmasses has dwindled to the point where only the powerful or those who living in the sea itself often travel between the divided lands.

Nations and regions included: Esorucak Islands, Etlarn, Galachot, Gildanesti, Kelionost, Kundamarsh, No-Man's End, Onar, Isle of Smoking Lands, Sodbottom, Thule, Tuval.

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