Grigk'shreeztuc (Greegk-shreez-took') (11/10/364 AD - current) is a middle-age bakali who had been born and raised in the city of Trel'ock in the Vacant Lands. In his younger days he had an easier life in the fruitful region, but during the Days of Darkness most of Grigk's family, including his parents, were among the forty thousand bakali who died defending Trel'ock from annihilation.
Since then survival has become a fought-for luxury. With the surrounding lands stripped bare of vegetation, Grigk took up hunting in the renamed Pro'trok Hills and the Tavacan Plains. Grigk aided the city when he discovered that the vicious creatures augmented by the taint of Chaos could be hunted and used for their meat. Their prey was often horrific, but the large beasts provided the people with the most food. Trel'ock turned away from a vegetarian society, and many locals declared Grigk a hero while those from other cities believed Trel'ock was falling into barbarism.
When the cat-folk began to penetrate further westward through the Tavacan Plains, Grigk left the food gathering to others and conducted raids with the closest allies against the incurring prides. In time bakali from the other major cities came to respect his ability to fight the feline elves, even if they continued to view him as a savage.
In 411 AD, after years of successful campaigns, Grigk's party was ambushed by the cat-folk. Many were slaughtered, but Grigk was recognized and dragged into the Wilds as a prisoner. Over the next several years he was tortured and toyed with by several prides he had defeated in past skirmishes. The elves joyfully referred to his treatment as "worrying", to see how long they could figuratively shake him until he died.
Eight years later, a young Sekhnesti boy named Revsaha took pity on the bakali and used herbs to put the guards watching Grigk's cage to sleep. Unfortunately, Grigk was not in a clear state of mind when the boy opened his cage, intending to give the bakali his freedom. After so many years of torture at the hands of the cat-folk, Grigk took the opportunity to lunge at the Sekhnesti child and kill him before sprinting from his imprisonment. Unarmed he killed six more in his escape: some intended harm, a few didn't. Unsure of his surroundings it would be another month before he finally escaped the Wilds and returned to his own people's lands. Upon resting and receiving proper care, he realized that he had murdered not only innocents but also the one who had been his savior.
Feeling the shame hanging around his neck, Grigk exiled himself from Trel'ock, swearing never to return home or venture to any place that saw him as a hero. Instead he swore to himself he would wander Adlatum, hoping to better things and atone for his crimes. The first place he traveled was back to the Kahkarian Wilds, but the cat-folk were only interested in killing any bakali that came close to their prides' territories. Unable to seek forgiveness from those he harmed, and with his own people finding nothing wrong with him having killed just another one of the hated Sehknesti, Grigk'shreeztuc continued his travels elsewhere, hoping to find some peace for his soul.
Grifk'shreeztuc, the Wandering Protector
Male bakali barbarian 6/ranger of Jur'cikk [Habbakuk] 5
NG Medium humanoid (reptilian)
Init +7; Senses Listen +10, Spot +3
AC 22, touch 13, flat-footed 19 (+3 Dexterity, +5 natural, +4 shield)
hp 118 (7d8+6d12+52)
Fort +13, Ref +12, Will +6
Defensive improved uncanny dodge
Spd 40 ft.
Melee +3 light mace +19/+14/+9 (1d6+7)
and claw +11 (1d4+2) or
2 claws +16 (1d4+4) and
bite +11 (1d4+2)
Ranged +2 merciful longbow +15/+15/+10/+5 (1d8+2/x3 plus 1d6; nonlethal) or
+2 merciful longbow +15/+15/+10/+5 (1d8+2/x3)
Special Attacks favored enemies (aberration +2, humanoid [elf] +4), rage 2/day (9 rounds)
Spells Prepared (CL 2nd)
1st—pass without trace
Str 18, Dex 16, Con 18, Int 14, Wis 17, Cha 8
Base Atk +12; Grp +16
Feats Blind-Fight, Combat Expertise, Endurance, Improved Grapple, Improved Initiative, Leadership, Rapid Shot, Track
Skills Balance +8, Climb +10, Heal +8, Hide +8, Intimidate +10, Jump +19, Knowledge (geography) +7, Knowledge (nature) +8, Listen +10, Move Silently +10, Profession (herbalism) +7, Search +8, Survival +13, Swim +13
Languages Draconic, Elven, Hudieran, Sylvan
SQ animal companion (none currently), hold breath, trap sense +2, wild empathy +4
Combat Gear eversmoking bottle; Other Gear +2 heavy wooden shield, +3 light mace, +2 merciful longbow with 19 arrows, holy symbol